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House in Deep Shadows Baldur's Gate 3 Wiki

house in deep shadows bg3

You can get back out by jumping back down to ground level through the rear window. Make your way back inside the tollhouse and leave through the southern exit. Go down some steps and follow the southern wall of the tollhouse to reach the entrance to the Tollhouse Basement. Before leaving, you can use Speak with Dead on Kar'niss and Sharp-Eye Lora if you cast Disguise Self first. Head north and then west from where you ambushed the convoy.

Speak to Halsin and Thaniel in Camp

When you get to the other side, unlock the gate (DC 10) and grab the Umbral Gem (1/4). When he notices you, he claims to be trying to strengthen the back wall. Reassure him that Barcus sent you and he tells you that he has an escape plan but needs you to throw something that can break rocks through the bars. He breaks the wall of the gnomes' cell followed by the cell where the tieflings are being held.

Oliver’s Family Fight in Baldur’s Gate 3

Leave the building and you will find yourself back near the main square. Head west along the main street past the statue of Thorm. When you reach some steps go up to find yourself outside the imposing House of Healing. Go through the door and make a Perception (DC 10) check, you will spot a pile of odd looking bones on the slab.

How to protect Halsin while he saves Thaniel

His resistances and high AC mean many of your spells and attacks will miss, so it’s a good idea to buff your attack rolls in this fight. Art Cullagh will jumpstart the Lift the Shadow Curse quest in the makeshift infirmary in the Last Light Inn. It’s the large room to the right of the Inn’s ground floor entryway.

Traversing through the shadow curse[edit edit source]

house in deep shadows bg3

Go to the room next door and look for a ladder up into the rafters. Leap across some broken beams and you will spot a cracked wall. You will also find Roah Moonglow, whom you may remember from the Goblin Camp, plying her trade nearby. Go through the nearby door and speak to an ogress named Mig who thinks she hears strange noises in the walls. Leave No One BehindThe next morning speak with Arabella and Withers who is helping her overcome her loss.

The Gauntlet of Shar

If you manage it, you will have advance warning of an ambush. Otherwise, when you fail, simply fire an AoE spell ahead of you. You will be attacked by 6 Shadow-Cursed Needle Blights and a somewhat tougher Shadow-Cursed Vine Blight. The needle blights explode on death so make sure that you kill them from a distance. When the enemies are destroyed, make your way to the camp marked on your map and look for Ellie May's grave.

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Notable loot[edit edit source]

Thaniel is a boy who has been trapped in the Shadowfell region of Baldur’s Gate 3 for over a century. You first learn about him through Halsin, the Druid who stays at your camp if you saved Emerald Grove from the goblins in Act One. Kill the githyanki in your way but don't allow them to hold you up because more enemies emerge from the portal.

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To help her in her quest to be reunited with her true family, Aylin presents Shadowheart with Selûne's Spear of Night. Karlach will want to talk about Gortash and Wyll will want to talk about Duke Ravengard. Aylin celebrates his demise with extreme brutality and pledges her sword and fealty to you.

You will find Arabaella, one of the tiefling children, outside the gates to the graveyard. Unlike most of the refugees, she is quite adept at dealing with the shadow creatures that attack her. Ask her what she's doing to learn that she is here to look for her parents who went missing during the cultist attack.

He says that she must learn the ways of the arcane but cannot do it here. Her burden is already heavy and if she stays with you, she will break. Once you leave the Shadow-Cursed lands, Arabella will have to make her own way but the Weave will keep her safe. Return to the Shadow-Cursed Lands because there's one more thing to clear up. Fast travel to the Last Light Inn and make your way east to where you met He Who Was.

house in deep shadows bg3

Go inside and search the locked (DC 16) chest in the small bedroom to find a suit of Penumbral Armour. Look for some tree roots in the main room that you can use to reach the basement. Search his remains to find some Investigation Notes which mention the potter's workshop that you've already explored. You will also find a Dark Justiciar Mask on the ground nearby. Pick the lock (DC 14) and search it to find a Note, an Idol of Selûne and a pair of Luminous Gloves. Read the note to initiate investigate the Selûnite Resistance.

Start making your way around the room, disarming trapped plates and vents in the alcoves. Look for a lever that you can pull which lowers two mystic Thuribles that you need to extinguish. Read the plaques on the ground if you like and continue north through a door. Disarm a vent (DC 10) in front of you and attempt to approach an Umbral Gem which pushes you back.

Some managed to escape and find their way to the inn but others, including Zevlor, were captured. You will find Rolan drowning his sorrows at the bar - his brother and sister were among the captured and he insists that rescuing them is his responsibility. Make a Persuasion (DC 14) check to receive the Way of the Wanderer. You start off in a previously unexplored level of the Grymforge. Search the locked (DC 10) Absolutist expedition trunk for a few supplies, including a torch which may come in useful shortly.

The Flesh Golem is quite tough, but if you hit it with Fire damage, it will have Disadvantage with its attacks. The Prison Key unlocks the chest opposite the Warden's desk. You may have to destroy a Scrying Eye and kill any guards who wander up. Grab some potions and ingredients from a locked (DC 16) chest.

Leave camp and fast-travel to the Shadowed Battlefield waypoint. Make your way to the House in Deep Shadow and speak to Oliver who is where you left him. However, something is wrong - part of Thaniel is missing.

Ketheric Thorm, the Big Bad Evil Guy of Act 2 needs to be removed. And to get to him, you’ll need to conquer the Moonrise Tower. Whatever happens, you’ll want to loot Malus Thorm’s body upon his defeat. The lute you need to wake Art Cullagh and continue your quest to lift the Shadow Curse is here in Malus’s pockets. Malus Thorm himself is a level 7 undead creature with an AC of 18. He has several resistances including Bludgeoning, Slashing, Piercing, Magical, and Fire.

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